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There are four resource types for you to collect; wood, food, gold, and favor. These four resources are used to train new units, construct a variety of buildings, research technologies, and more. Each tribe gathers favor in a way that honors their mythos. Vikings fight and hunt, Greeks pray, and Egyptians build monuments. No, the Age of Empires series is full of games, all of which have a similar play style but vary in their difficulty and appeal.

Age of Mythology: Extended Edition improves upon its older version as well. Age of Mythology: Extended Edition is a fun and intense real-time strategy game where keeping the Gods on your side may mean the difference between life and death. Welcome to Ancient Greece. And what about the gods? Bastards the lot of them. Bored of the endless toga parties and fighting among themselves, they meddled in the affairs of men, until those mortals raised their fists to the heavens and defied them - whereupon they gleefully descended upon the earth bringing with them torture methods involving endlessly shifting boulders up a hill or having some of the squashier parts of ones anatomy repeatedly plucked out by the local wildlife.

It was solid but standard fare, and multiplayer proved to be much more of an interesting training ground. But in AoM things are very different. For a start there's much more of an absorbing storyline to the massive mission campaign divided up into the three eras , akin to the quality storyline in Warcraft III.

Gameplay they do well, but a quality storyline always seemed something that was previously left on the cutting room floor. In fairness, they have far better story-based material to work with this time around, considering that Greek, Norse and Egyptian mythology is full of rich and enthralling tales. Initially the danger comes from local pirates, but later you get to participate in the Trojan Wars and end up in pursuit of a mysterious maniacal Cyclops.

After the main Greek heroes pursue the Cyclops into Hades and subsequently get stranded, they traverse the underworld and end up emerging in Egypt, and this seamlessly leads on to the second part of the campaign, and subsequently onto the last Norse section. Much of the underlying gameplay of AoM will be familiar to fans of the series, as a lot of the basic structure is taken from the previous two games. Food is still gathered from berry bushes, farms, wild animals and fish.

Wood is chopped from surrounding forests, gold is dug up from mines and stone is no longer part of the economic equation. The main economic buildings are still town centres, archery, stables, barracks and blacksmiths - the usual stuff. There may only be three main sides, but much more effort has been put into making those sides as diverse as possible, both through giving the civilisations their own unique hero units, and by making the way each side plays and evolves, different.

The Greeks are the easiest to get to grips with, because they play more like the original sides in Age of Kings, and require a balance of all resources to produce buildings and units, and adopt a similar style of gathering and upgrading. However they are slower to construct buildings than the other sides, although faster at creating units. The Norse are probably the most unique side of the three. Their gatherers do just that - gather food.

Building structures is left to the military units, which means the Norse will make an awesome rushing side. Rather than opting for multiple civilisations with predetermined strengths and weaknesses, the way a side develops is now reliant on your personal choices to a certain extent. This is mainly achieved by the introduction of gods and worship. The three main civilisations are divided into three sub-groups, rather like factions.

For example, when you play as the Norse you get a choice of your major god of worship, Odin, Thor or Loki. While the Norse as a whole share basic units and buildings, each god comes with their own benefits and powers. As you advance through the ages you get a choice of several minor gods to worship, which each bring their own advantages. The Norse have nine minor gods in all and with two being unlocked at a time as you advance through each age, although which two you get to choose from will depend on which major god you start with.

It sounds complicated and it is at first, because it's much more of an innovative way of developing your civilisation than before. One of the problems with Age Of Kings, particularly in multiplayer, was that the seasoned player would see what civilisation their opponent was playing and automatically know what units and strengths they had to defend against.

Ensemble Studios has obviously had a lot of fun developing the godly powers of each deity. The gods you use as your major and minor objects of worship will determine the unique mythical units your side can create, bestow innate benefits to your side such as faster building or cheaper units, and also give you powerful spells that can be activated once in a game.

These powers can do widespread damage to units and buildings such as the Meteor Storm power, help benefit your units in battle by channelling them with health or armour, as well as aiding things like speedier farming or faster mining. In the wilderness around your camp, deer, bear and rhinos roam; above birds and bats circle the air, while sharks prowl the surrounding waters and seaweed waves in the shallows.

In this game we will have to choose a civilization Egyptian, Norse, or Greek and progress with the objective of surviving the three ages that we will have to face Classic, Heroic and Mythic , improving our army, increasing the size of our cities and defeating the enemies that we come across. Each one of these civilizations has its own units, gods and heroes , as well as various creatures and special soldiers that the gods will send us, with the objective of being able to defeat all the enemy soldiers that we will face.

The graphic environment, the playability and the soundtrack are perfect for this kind of title, which doesn't require a very new computer to work without any problem. If you enjoyed Age of Empires and you are looking for a similar title with which to test your military strategy, download Age of Mythology. But perhaps the depth has added a Starcraft: Broodwars type of flaw?

I'll admit, the Time Shift addition to the Atlanteans looks good and is fun to use in single player mode, but it's more of a worry to see how it turns out when a well-defended Greek base suddenly has an army of Atlanteans inside the walls' My only other complaint would be voice acting for scripted characters.

Did they get Chucky's dad from Rugrats to do voices? It's bad in some spots, terrible in others. In short, making an addition to this type of game is always a bit iffy as far as game balance is concerned, but the finished product is both challenging, fast-paced, and most importantly, fun. I've already spent way too much time playing this game, and most RTS fans will be spending just as much time with this title as I have. Highly recommended to gamers of all stripes. Browse games Game Portals.

Age of Mythology: The Titans. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game.



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